May 8th, 2011

Rendering a Chocolate Ball using RenderMan

For the RenderMan part of the CGI Tools assignment, a simple real world object had to be re-created and rendered. The tasks were to analyse the object and apply the correct techniques in terms of displacement, shading, lighting, etc. The report documents these steps and the methods used. In order to produce two final images, a Ferrero Rocher chocolate ball has been created from scratch and placed in a scene.

The renderer used is 3delight and can be installed on Mac, Linux and Windows for free. Also see my TextMate bundle for rib files and 3delight.

These are the final renders:

Rendered Scene A

Rendered Scene B

Download Report

Download Source



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