The video of my Introduction to Games Programming (Grundlagen der Spieleentwicklung) is now online and available from www.macoun.de and on iTunes. Macoun is the largest iOS and Mac OS X developers conference in the german-speaking world and takes place on an annual basis in Frankfurt, Germany. This session was held on October 28th, 2012 and is in German.
Archive for the ‘Gaming’ Category
The six page article about gesture recognition has finally come out in c’t issue 10/2012. The magazine is seen as one of the most prestigious technology journals in the German-speaking world with a range of over 1 million readers (Source: Wikipedia).
The article is written in German, here a brief abstract:
“In der von Nintendo, Sony und Microsoft beherrschten Konsolen-welt gehört die Steuerung per Körperbewegung bereits zum Alltag: Von der Pflege des virtuellen Haustiers bis zur Gymnastikstunde im Wohnzimmer gibt es reichlich Einsatzmöglichkeiten. Bei Mobilgeräten wie dem iPad bleibt dieses Potenzial bislang weitgehend ungenutzt. Dabei fällt mit den passenden Frameworks die Programmierung passender Anwendungen gar nicht schwer.”
Links to additional content: ct.de/1210154
The first gesture-controlled 3D airplane game has finally landed in the App Store. The objective is simple: Board the plane and collect the portals in the magical forest!
You can tilt your device like a steering wheel or, on devices with a front-facing camera (such as the iPhone 4/4S or iPad 2), even use gestures to manoeuvre the plane.
Gesture control works by tracking two objects and their respective position. Object recognition is based on color, so ensure the objects tracked have a distinct color from everything else in the picture (face, background, etc.) and you are in an evenly lit environment. For this purpose, colored gloves seem to work particularly well.
The game, originated from two University projects, brings camera-driven interaction to mobile devices in the form of an addictive arcade game for people of all ages. An early preview of this still very young technology was shown in Frankfurt am Main at Macoun 2011, the biggest iOS and Mac developers’ conference in the German-speaking world.
Meteora+ ($3.99) is now available on the iTunes App Store.
For the module Animation Software Development, I recently developed a 3D game for iPhone, iPod touch and iPad. It is fully data-driven and uses Lua and irrlicht. There is also a full report available for download below. It contains the initial design, concept drawings, explanation of algorithms and technologies used.
The game currently features 5 levels, each 45 s long. They all differ in the speed of the airplane and the amount of obstacles (so far mainly trees). I plan on releasing this to the App Store at some point in time. However, I still need to add more level packs and add things like Game Center integration so players can submit highscores.
Now that the year is almost over and most of the work is handed in, it’s time to show you some of it. Below you find information about my modules and the portfolios created as well as a show reel. On this occassion, I would also welcome all the visitors from our film show Smoke & Mirrors 2010.
Individual Project – Webcam Gesture Library
Digital Media Technology 2
3D Modelling and Animation
Advanced Games Programming
Games & AI
Since vimeo deleted all my gaming videos, I began to upload them again to gotgame.com and youtube. Youtube blocks some of the audio, so I’m currently trying different sites, blip.tv also seems to be an option. Let me know in the comments if you know a good site for that purpose.